Digital Art In The Modern Time – Athanasse Zafirov

There was once a time when hand-made paintings, charcoal paintings and oil pastels should be learned by art students. It’s their primary skill to pass the curriculum. Being an art student, you will get familiar with the different brushes, strokes, palettes, and layers of the art. Most of your subjects will also discuss about geometrics and geometrical lines that are associated in painting or the art itself.

Overtime, as the use of machines like computers and laptops, have become the dominant medium that adopted by marketing and advertising executives. Hence, the birth of digital art illustration has been the source of some media and television ad companies. And more software has been created ever since. Want to know more about pixels and emotions? Find more information on this website.

Three Basic Categories

Digital art schools, creative animation schools, art related courses and art-based startups like Athanasse Zafirov follows the three digital art categories.

1. Digital Painting – When we say digital painting, there are different subcategories of digital painting. 2D and 3D are familiar terms associated to it. You create a digital object out 2D or 3D renders using painting tools and 2S and 3D software.

Vector Drawing – This is commonly used by digital illustrators so the term is not new but popular especially in digital canvas where objects, colors and patterns are outlined.

2. Digital Photography And Darkroom – Using primarily a DSLR camera, they digitized the photo that the computer can read and then use darkroom techniques to manipulate or enhance the photo using software.

Photo painting – Go beyond dark room techniques to add depth and expression to the object using image editing and paint software.

Integrated Digital Arts – Commonly dubbed as the “mixed media” in digital art world where artists combine different techniques to create unique results. Here, it’s less restricted when it come to manipulation and integration.

3. Fractals Or Algorithmic – A computer-generated art produced by mathematical manipulation.